Posted Wed, Sep 18, 2013 by Dalmarus
MechWarrior Online officially launched yesterday to the joy players everywhere. The matches have been fast paced and fierce. If there’s one thing you don’t want to be doing in the heat of combat, it’s trying to figure out what all those crazy symbols and dots in the user interface are. Or as it’s called in MWO, your HUD (Heads Up Display). As you can see from the image below, things can get pretty crazy. Go ahead and click here to see the full-sized version of the image below so you can take a closer look and follow along as we go over everything you’ll need to know about it.
– This designates which lance you’re in and the
your fellow lancemates. A lance is a team of four mechs, so since each
made up of twelve mechs, you’re one of three lances.
– This shows which mech each individual lancemate is
– The match progress window. This is the only section
of the UI that changes slightly, depending on which mode you are
screenshot above is from an Assault match (destroy all enemy mechs or
enemy base). The other possible match type at the moment is Conquest
all mechs or control 750 resources) -blue represents your
team, red is the opposing team. The number represents how many mechs
destroyed on that team. So for the example here, your team has
mechs while the opposing team has destroyed 3 of your team's 12 mechs.
underneath represent the capture status of your base. If a base is
captured, that bar will start to disappear. When it's gone, the match
If your opponent destroys all 12 mechs, the match is over. Each match
default time of 15 minutes. If time runs out, the match is over (I have
see this ever happen). In Conquest, the numbers represent each
control status and the bars are split into the 5 different resource
points. These points are color coded to show which team has control of
- All warnings will show up here, such as critical
damage, incoming missile, etc.
– This seemingly small section of the UI contains the
most data, so I’m going to split it up a bit.
- This is your crosshair. By default, the system ties
your torso and arm weapons to the same aiming system, giving you a
of crosshairs. When you gain more experience (and if you choose to),
separate them, as depicted here. The small circle near the crosshairs
arm weapon aim point.
- This is the enemy you currently have targeted. The
general health of their individual compartments is shown, both front
A greyish yellow is undamaged, while the redder a compartment gets, the
damage it has received. In the event any of their weapons had been
the weapons listed beside this window would be red rather than red.
- This window shows what weapons you have, their firing
group arrangements, and the firing state and remaining ammo loads of
Weapons that share the same highlighted number are in the same weapon
Weapons listed in red are out of commission or out of ammo.
- Your central information HUD. This contains a
mini-map letting you know the location and direction of your mech, your
lancemates, and teammates, as well as any detected enemy mechs. You are
designated in yellow (the dotted line shows the direction of your legs
the cone represents your torso direction and field of view). Your
are in a light green. Teammates are in blue. Enemies are in red. The
red bar on
the right shows your current heat buildup levels. The yellow bar on the
shows your current speed. Anything above the small green marker is
momentum. Anything below it would be backwards momentum.
- Your mech and its current levels of damage. Both
front and back. The "No Signal" notification means that an enemy mech
in the area in this case, our target) is using ECM to try and jam your
11 - Clicking the arrow here will allow you to cycle through any available mechs so you can continue to watch the action unfold after your mech has been destroyed.