We all can't help, but be somewhat amazed of the stories we hear relating to the deaths in China resulting to online games. Even with Blizzards attempt to prevent this with the parental controls it still seems to be an issue.
"'Snowly', an online gaming fanatic, died recently in China after a three-day virtually uninterrupted stretch playing World of Warcraft, the latest Massively Multiplayer Online Role Play Game (MMORPG) craze. Strangely enough, it was not this that raised the tabloids' heads, but the subsequent online virtual funeral that her fellow gamers staged. This was a funeral involving real people and real emotions, but on a virtual scene."
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