Up until now we know very little about adventures and the ones we have had the opportunity to play have been short and perhaps a little rough around the edges. Byron has attempted to clarify and expand in his post just exactly what Adventures are and it seems that their main purpose is to provide an open world activity that's gaurenteed, as opposed to leaving players to find activities to do through chasing Dynamic Events.

Adventures are our answer to these problems. Each Adventure showcases a seemingly simple path to victory that requires strategy, practice, and mastery in order to excel and ultimately achieve success.

Adventures are an avenue for you to hone a variety of different skills. Participation in Adventures utilizes our Mastery systems, alongside player skills and transformations, to provide diverse experiences and challenges. A great example of this is our Shooting Gallery Adventure in Verdant Brink.

Admitedly some of the Adventures exampled in the blog post aren't particularly exciting, but as repeatable content the idea is that you'll practice and hone your skills on a particular adventure in order to get better, earn mastery points but to also go up against your friends and guild mates on a leaderboard. 

Knowing where and when to pick up ammo, where the speed-boosting mushrooms are located, where your next target is likely to be, and even when you can take several shots in a row without having to move will all help you earn a gold rating in this Adventure. We’ve designed every Adventure around learning the skills necessary to perfect them, building replay into the core of the activity.

As to whether or not Adventures interest me? I'm not sure. From those I've seen so far, I'd rather play a Dynamic Event or run a dungeon than try to be the best at target practice. I'm glad Adventures will be added, but I doubt I'll play many of them because there's so many things I enjoy doing with my time (notably Stronghold and World versus World). Head on over to the blog post and take a read - be sure to let me know your thoughts.

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Last Updated: Mar 21, 2016

About The Author

Lewis currently splits his time between Heroes of the Storm, Battlerite, and Artifact, having covered MOBAs, MMOs and TCG for many years.