Here is another review of the Burning Crusade launch. This time with a real sense of humour. Despite reading many other reviews already, I like this persons take on it, it's well worth the read!

Most games are static; MMOs are epochal. The World I once knew -- the World that set a million lives on the road to ruin in November of 2004 -- died sometime around April of 2005. A sea of change swallowed up the golden !s and ?s, replacing them with Scholomance pick-up groups, Emperor runs, and icy phrases like "my six-item tier zero set bonus." That second game died several months later, supplanted by one of resistance-gear farming and strenuous raid encounters that stopped just short of requiring on-the-fly calculus. Group dynamics, guilds, and military coordination -- ideas that barely existed in the November 2004 incarnation of World of WarCraft -- suddenly revealed themselves to be the very core of Blizzard's MMO to end all MMOs. "Life begins at level 60," the message boards warned -- and they weren't kidding.

In January 2007, that third game died, too -- sucked away through a big swirly green aperture and off into the twisting nether.

You can read all about it here.


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Last Updated: Mar 13, 2016

About The Author

Byron has been playing and writing about World of Warcraft for the past ten years. He also plays pretty much ever other Blizzard game, currently focusing on Heroes of the Storm and Hearthstone, while still finding time to jump into Diablo III with his son.

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