Let's hope you never run into the dreaded GamerGod during a dungeon crawl.

GamerGod makes some good points about why Dungeons & Dragons Online: Stormreach satisfies its DnD heritage and makes for a good MMORPG.

I’ve played D&D for as long as I can remember, and I always wanted someone to make a good D&D game where I played one character in a party and went out adventuring. I always dreamt that one day there would be a totally interactive D&D world where my character could live and meet people, slay mighty dragons, and have people recognize who I was.

I've been thinking a lot about what I know of this game, and the thing that I like most is how this MMO has set itself apart from the rest. Most of the elements in DDO are headed in different directions to other MMO's; it forces you to form parties, real time combat, no mounts, and no houses. It's a risky strategy, considering many people play MMO's to buy houses, ride horses, and farm gold and become an almighty ruler of the game - but I think it's a brilliant idea and a brilliant-looking game. For many people, this game will not live up to their hopes or expectations, and although I haven’t played the game yet I'm eagerly awaiting the release. What do I think? Is DDO worth all the hype? My answer is that my dream may no be longer a dream.

Read the rest of the GamerGod op/ed on Dungeons & Dragons Online: Stormreach.

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Last Updated: Mar 13, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.