Social interaction is pivotal for a lot of MMO folks. RadarX takes a look at social interaction, and explains why an MMO based entirely on it won't work. He also gives support to "chatters" and provides sympathy to those who aren't.

Socializing in an MMO is just an understood concept (for most people anyways), but how much sociliazation is necessary, and how much is too much? From the days of EverQuest 1, I can remember seeing groups of people sitting in a semi-circle chatting. Of course, you couldn't TELL they were speaking, so it was creepy, weird, and disturbing. You were always hopeful they weren't all meditating, or having a sit in to protest free porting for players.

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Last Updated: Mar 13, 2016

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