A little bit goes a long long way. This is probably the fifth interview from the DICE summit on these famous brothers. Is there anything new to see? Not really, however, it's always interesting to see what they have to say.
GameSpy: During your presentation, you talked about how in the early days of gaming you could just throw a piece of software in a plastic baggie and make a lot of money. Games could have a sole creative designer behind everything. We've definitely moved away from that! Let me ask you both: do you think that's a loss for the gaming industry?
Robert Garriott: Well, there's a lot of give and take in any sort of business. In some ways there's a loss in terms of immediacy and creativity, and it's hard to get your creative output out there. Versus "back in the old days." But there's also a gain, and that gain is the quality of the production. There's no question, you ask anyone today - "Auto Assault or Akalabeth?" and the choice is obvious. There's so much more in a game now than what we ever expected. And the price is about the same! The costs have gone up - from six weeks in a closet, which is how Richard made Akalabeth, versus a hundred person team for several years - the costs are astronomical. And the quality is astronomical. And yet the price! Akalabeth was $35. And now the price is $50...
Read the entire interview here.
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