finally makes an MMORPG...

After being so careful to label Guild Wars a "CORPG" (competitive online role-playing game, touted by in multiple interviews as a new genre), it looks as if Guild Wars 2 will be something a little more familiar to MMO players.

The rumors are true. In the May 2007 issue of PCGamer, the cover story indicates that the sequel will have the free-to-play business model, an emphasis on solo / casual play, automated companions, and pervasive PvP play that were the hallmark of Guild Wars. GW2 will, however, boast more persistent (non-instanced) areas, event chains (area based quests a lot like the "public quests" being hashed out for Warhammer Online), a less constrained PvP system, and a built-from-scratch graphics engine.

To learn (and see!) more, you'll have to pick up May's PCGamer magazine at a local newsstand, as info on the new game seems to be slow to come online.

To read the latest guides, news, and features you can visit our Guild Wars 2 Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.