Guild Wars 2 Launches with Over One Million Copies Sold

After five years in the making, ArenaNet's massive evolutionary step in both the Guild Wars franchise and the MMO gaming genre in general has finally launched.

NCSoft and ArenaNet today announced that the developer's next massive evolutionary step in both the Guild Wars franchise and the MMO gaming genre in general, Guild Wars 2, has publicly launched after a three-day Headstart Access for pre-purchase players, and a one-day Headstart for pre-order customers.

From the press release:

Even before today's launch, more than one million fans paid for the game in full to enjoy a 3-day Headstart prior to today's official launch. Additionally, demand for the game during this Headstart has been record-breaking, with a peak concurrency of more than 400,000 players online at once. Whether it's because of the vast and dynamic world that changes based on player actions, the engaging, customizable personal storyline, or the visceral, highly-mobile action, it's clear that online gamers are eager for Guild Wars 2.

"This is the culmination of a 5-year journey and to be greeted by this level of enthusiasm by our fans is truly amazing," said Mike O'Brien, president and co-founder of ArenaNet. "But really our work is just beginning. Now our focus is shifting to building on this living world we've delivered, continuously refining our game and improving services to ensure our players have the best possible experience."

For players that have yet to purchase Guild Wars 2, it is now available at as well as from numerous online and retail partners.

For more information on Guild Wars 2, visit the official site and read Ten Ton Hammer's review. also serves up a multitude of game guides.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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