For anyone (like me) who has been waiting a long time for Junkrat's Spotlight, the time is finally upon us. He looks like a perfect transition from Overwatch, with some particularly fantastic Talents (see below).


  • Level 1
    • [Q] Put Some English On It
      • Increase Frag Launcher’s travel distance by 50%, but does not increase its speed.
    • [Q] Extra-Wound Timers
      • Frag Launcher grenades last longer.
    • [Q] Bouncy Bouncy
      • Upon colliding with terrain for the first time, Frag Launcher grenades deal 20% more damage.
  • Level 4
    • [Q] Taste For Explosions
      • Quest: Hitting a Hero with Frag Launcher increases its damage by 0.75, up to 150.
    • [W] Bonzer Hits
      • Quest: Hit enemy Heroes 12 times with Concussion Mine.
      • Reward: Concussion Mine deals 30% more damage and knocks enemies back 30% farther.
    • [E] Gotta Trap ‘Em All!
      • Quest: Hit 8 Heroes with Steel Trap.
      • Reward: Reduce Steel Trap’s cooldown by 3 Seconds and increase the maximum number of active traps to 3.
  • Level 7
    • [Q] Tricky Shuffles
      • While Frag Launcher has no charges left, gain 15% Movement Speed.
    • [E] Big As
      • Increase Steel Trap’s radius and damage by 50%.
    • [E] Sticky Wicket
      • Steel Trap no longer Roots Enemies, and instead Slows them by 90% for 3 seconds.
  • Level 10
    • [Heroic (R)] RIP-Tire
      • Cooldown: 80 seconds
      • Create a motorized bomb with with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire’s movement. RIP-Tire Can be reactivated to detonate immediately, knocking nearby enemies back and dealing 450, 600, or 750 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).
    • [Heroic (R)] Rocket Ride
      • Cooldown: 100 seconds
      • After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem.5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.
  • Level 13
    • [W] Ripper Air
      • Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine’s cooldown is reduced by 12 seconds if only Junkrat is hit.
    • [W] Bogged Down
      • Enemies launched by Concussion Mine are Slowed by 60% for 2 seconds upon landing.
    • [E] Chattering Teeth
      • Steel Traps will slowly chase nearby enemy Heroes.
  • Level 16
    • [Q] Burst Fire
      • Frag launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
    • [Q] Endless Nodes
      • Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
    • [Active] Spread Volley
      • Cooldown: 30 seconds
      • Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.
  • Level 20
    • [Heroic (R)] Extra Oomph
      • Increase RIP-Tire’s knockback distance by 50%, and its cooldown is reduced by 20 sends for each enemy Hero hit.
    • [Heroic (R)] Puckish Scamp
      • Reduce Rocket Ride cooldown.
    • [Q] Cannonball!
      • Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
    • [W] BOOM POW
      • Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.

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Last Updated: Oct 09, 2017

About The Author

Lewis currently splits his time between Heroes of the Storm, Battlerite, and Artifact, having covered MOBAs, MMOs and TCG for many years.