Zul'jin has finally been revealed for Heroes of the Storm and over their live Facebook feed, Blizzard slowly showed off his abilities with Gosugamers also obtaining his talents. I have to admit his kit looks particularly interesting as his combination of ranged poke and damage multipliers (thanks to his talents and trait) should lead to some seriously high damage output. Interestingly he also has to manage his own health pool not only through his Regeneration but the loss of health when he triggers his trait.
Particularly interesting talents are Head Hunter at Level 4, Voodoo Shuffle at 13 and Ensnare at 20. I think he'll pair particularly well with Brightwing and Malfurion who can constantly keep his health topped up. Full abilities and talents below.
Zul'jin throws an axe forward, dealing 130 damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.
Throw 2 axes in a large, circular arc, dealing 116 damage and slowing affected enemies by 15% per axe for 2 seconds.
Zul'jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.
For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!
Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 210 damage plus bonus damage the lower his Health is.
Grievous Throw now pierces through enemies. Bonus damage increased by 15%.
[Passive] Arcanite Axes
Twin Cleave cooldown reduced by 0.5 seconds for every Hero hit. Ability Power is increased by 25% while below 50% Health.
[Passive] You Want Axe?
Every 5 Basic Attacks used against Heroes increases your Basic Attack damage by 1.5. Upon reaching 24 Stacks, permanently gain 20% Range.
[E] Troll's Blood
Increases Regeneration healing by 75%.
[Passive] Let the Killing Begin
Enemies killed by you increase your attack speed by 6% for 10 seconds, stacking up to 5 times. Attacks refresh duration.
[!] Quest: Kill all unique enemy Heroes. Reward: Activate to reveal all enemy Heroes for 4 seconds.
[Q] Vicious Assault
Increases the number of charges to 6. Basic Attacks against afflicted Heroes reduces cooldown by 2 seconds.
[W] Wrong Place Wrong Time
If an enemy is hit by both axes at the same time, deal bonus damage.
While below 50% health, gain 25% bonus Attack Damage.
Cannot be reduced to less than 1 Health for the next 4 seconds.
Throw a massive axe into the air that crashes down on enemies, dealing damage based on how much Health you are missing.
[Q] Eye of Zul'jin
Hitting an enemy Hero with Grievous Throw increases Movement Speed by 25% for 2 seconds.
[E] Forest Medicine
Regeneration no longer has to be channeled. Damage still breaks the heal.
[Active] Voodoo Shuffle
Activate to remove all Slow and Root effects.
[W] Swirling Death
Axes cycle twice and can hit enemies on each revolution but cooldown is increased by 4 seconds.
Increases Slow amount of each axe by 15%.
Increases the Attack Speed bonus of Berserker by 40%.
[R1] Amani Resilience
Restore Health equal to 50% of the damage you dealt while using Taz'dingo.
After impact, the Guillotine continues rapidly forward, dealing damage to enemies in the line.
Throw a net forward, rooting the first enemy hit.
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