Zul'jin has finally been revealed for Heroes of the Storm and over their live Facebook feed, Blizzard slowly showed off his abilities with Gosugamers also obtaining his talents. I have to admit his kit looks particularly interesting as his combination of ranged poke and damage multipliers (thanks to his talents and trait) should lead to some seriously high damage output. Interestingly he also has to manage his own health pool not only through his Regeneration but the loss of health when he triggers his trait. 

Particularly interesting talents are Head Hunter at Level 4, Voodoo Shuffle at 13 and Ensnare at 20. I think he'll pair particularly well with Brightwing and Malfurion who can constantly keep his health topped up. Full abilities and talents below. 



Zul'jin throws an axe forward, dealing 130 damage to the first 2 enemies hit and marking them for 8 seconds. Marked enemies take 50% bonus damage from Zul'jin's next 3 Basic Attacks against them.


Throw 2 axes in a large, circular arc, dealing 116 damage and slowing affected enemies by 15% per axe for 2 seconds.


Zul'jin channels to regenerate 25% of his maximum Health over 4 seconds. Moving while channeling or taking damage will interrupt this effect.

Heroic Abilities


For the next 4 seconds, Zul'jin is Unkillable, and cannot be reduced to less than 1 Health. Taz'dingo!


Zul'jin launches a massive axe into the air that drops on the targeted area, dealing 210 damage plus bonus damage the lower his Health is.


Level 1

[Q] Boneslicer 

Grievous Throw now pierces through enemies. Bonus damage increased by 15%.

[Passive] Arcanite Axes

Twin Cleave cooldown reduced by 0.5 seconds for every Hero hit. Ability Power is increased by 25% while below 50% Health.

[Passive] You Want Axe?

Every 5 Basic Attacks used against Heroes increases your Basic Attack damage by 1.5. Upon reaching 24 Stacks, permanently gain 20% Range.

Level 4

[E] Troll's Blood

Increases Regeneration healing by 75%.

[Passive] Let the Killing Begin

Enemies killed by you increase your attack speed by 6% for 10 seconds, stacking up to 5 times. Attacks refresh duration.

[Passive] Headhunter

[!] Quest: Kill all unique enemy Heroes. Reward: Activate to reveal all enemy Heroes for 4 seconds.

Level 7

[Q] Vicious Assault

Increases the number of charges to 6. Basic Attacks against afflicted Heroes reduces cooldown by 2 seconds.

[W] Wrong Place Wrong Time

If an enemy is hit by both axes at the same time, deal bonus damage.

[Trait] Recklessness

While below 50% health, gain 25% bonus Attack Damage.

Level 10

[R1] Taz'dingo!

Cannot be reduced to less than 1 Health for the next 4 seconds.

[R2] Guillotine

Throw a massive axe into the air that crashes down on enemies, dealing damage based on how much Health you are missing.

Level 13

[Q] Eye of Zul'jin

Hitting an enemy Hero with Grievous Throw increases Movement Speed by 25% for 2 seconds.

[E] Forest Medicine

Regeneration no longer has to be channeled. Damage still breaks the heal.

[Active] Voodoo Shuffle

Activate to remove all Slow and Root effects.

Level 16

[W] Swirling Death

Axes cycle twice and can hit enemies on each revolution but cooldown is increased by 4 seconds.

[W] Lacerate

Increases Slow amount of each axe by 15%.

[Trait] Ferocity

Increases the Attack Speed bonus of Berserker by 40%.

Level 20


[R1] Amani Resilience

Restore Health equal to 50% of the damage you dealt while using Taz'dingo.

[R2] Buzzsaw

After impact, the Guillotine continues rapidly forward, dealing damage to enemies in the line.

[Active] Ensnare

Throw a net forward, rooting the first enemy hit.

To read the latest guides, news, and features you can visit our Heroes of the Storm Game Page.

Last Updated: Dec 22, 2016

About The Author

Lewis currently splits his time between Heroes of the Storm, Battlerite, and Artifact, having covered MOBAs, MMOs and TCG for many years.