In response to a lengthy thread on how weak Bastion is matching up, Principal Designer Geoff Goodman had this to say on the official forums earlier today:

Here are some high level stuff we're likely to have testable in the next PTR:

Recon Mode - Lowered spread and increased magazine size, to help with general viability in this mode.

Sentry Mode - We're looking at focusing this mode into more of a tank-buster and barrier-buster mode, while also making it feel less suicidal to be transformed. To that end we're testing stuff like increased spread and removing headshots, but taking less damage while transformed.

Self-Repair - We've been testing a few big changes to this that are feeling really good so far. Currently our internal build has Bastion able to use Self-Repair while moving and also having it no longer interrupted when taking damage. To balance that out it is now on a resource system (similar to the route D.Va's defense matrix went). These changes have turned this ability from a more niche rarely used ability, to a much more powerful and core survivability tool.

We're still testing and tweaking things with Bastion but we'll hopefully have a PTR build coming fairly soon so you guys can try it out!

Sounds like we're in for a much mobile-tankier version of Bastion sometime soon on the PTR!


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Last Updated: Feb 01, 2017

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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