I've played Pagan Online a few times. I like it, but it's also a bit odd. It has all the potential to do well, but it also feels like a free-to-play title, that lacks the polish and systems to make it unique. My biggest gripe was its "skateyness", and the fact it lacked weight in comparison to Battlerite. I'm also surprised to find it'll cost $19.99 when it launches, as I was under the impression - based on its class system and skins - that it'd be free-to-play. Here's the details from the press release, and I'll be sure to give you my thoughts on the live game. 


The game will feature extensive updates and revamped systems based on player feedback gathered during Early Access. Pagan Online combines classic top-down action RPG gameplay with session-based PVE action, unique characters, and combat that will challenge even the most seasoned players. The launch version will cost £19.99

New content and changes coming to Pagan Online at launch include:  

  • Full story campaign - Featuring eight acts, new zones and maps, and two new bosses.

  • Click-to-move controls and full controller support - Originally designed for WASD controls, the control scheme has been extended due to popular demand. 

  • Two new playable characters - Joining the battle and expanding the roster of heroes players can choose from are:

    • Elden - A quick and nimble dual-wielding ice construct with high attack speed, capable of slowing and potentially freezing enemies with each slice. 

    • Hector - An agile scrapper who specializes in everything fire. His weapon of choice is a blunderbuss and he uses dirty tricks to set the battleground ablaze.

  • Fabled Weapons - Some Legendary Weapons can be upgraded to Fabled quality by overcoming Pagan Online’s toughest battles. 

  • Schools of Magic - Ultra-rare gear sets that boost stats and provide awesome new looks. 

  • Revamped crafting and loot drop systems - Making drops more valuable, diverse, and immediately usable, while recipes become more rare and have a bigger impact.  

  • All-new skill trees -  Letting players build and spec out unique heroes by improving, modifying, and unlocking new abilities. 

  • End-game content - Providing new types of challenges for players to experience while continually evolving favourite heroes. 


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Last Updated: Jul 27, 2019

About The Author

Lewis is a long standing journalist, who freelances to a variety of outlets.

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