At face value the new Epic cards being added to Paragon don't seem too strong but one in particular (Scarab Claws) could well and truly cripple any Hero that provides shielding. So much so, that one card effectively makes Muriel a liability. Other than that, I certainly like the direction EPIC are taking active and passive cards.


How do you prefer your updates? Rare, Medium-Rare? How about Epic Rare?

Welcome to our v30.2 update, we have added in nine new Epic Rare cards to provide some interesting options for you to explore. For a more in depth look at all nine cards, check out our Epic Rare Cards blog.

We are committed to attacking match length from multiple angles, and alongside the tower changes from the v30.1 update we have made adjustments to death timers as well. The goal is to provide a more gradual increase in death times and increase risk/reward later in the game. Match length is something we are monitoring and we will to make adjustments based on the data we see.

Release Notes - 30.2

GENERAL CHANGES

AGORA

  • Death Timer Changes
    • Death timer cap increased from 90 seconds to 105 seconds.
    • Respawn delay increased from 3.8 seconds to 4.1 seconds.

CARDS

  • New Epic Rare Cards Released
    • Lazarus Key
      • Passive: While on a well collection pad, gain +8.4 Health Regeneration and +80 Movement Speed. Movement Speed lasts for 5 seconds, and stacks every second up to 240.
    • Thunder Cleaver
      • Active: Instantly deal Basic Attack damage as Physical Damage to nearby enemy units. (30 second cooldown)
      • Passive: Melee Basic Attacks gain an additional +20% Damage Bonus to Cleave.
    • Empyrean Mask
      • Active: Cycle between +19.5 Physical and Energy Damage / +33 Physical and Energy Armor / +0.9 Mana Regeneration.
    • Tele-Blink
      • Active: Consume 35% of your Base Mana to Teleport forward. Cannot activate while below 35% Mana. (15 second cooldown)
      • Passive: Card cannot be used for 5 seconds after taking damage from an enemy Hero.
    • Blight Bones
      • Passive: When hit by a Critical Strike, apply Blight to attacker. (Blight reduces healing by 75%)
    • Blinkshot
      • Active: Teleport Forward. (300 second cooldown)
      • Passive: Cooldown will be reset on Player Kill or Assist within 5 seconds after using Blinkshot.
    • Pain-Eater
      • Passive: While critically wounded, gain +40% Lifesteal
    • Scarab Claws
      • Passive: On hit with Basic Attack, to a target with a Shield shreds all of their armor for 6 seconds.
    • Stab Link
      • Active: Consumer 20% of your Base Health to Teleport forward. Cannot activate while critically wounded.
      • Passive: Card cannot be used for 5 seconds after taking damage from an enemy Hero.

  • Weekly Card pack
    • Hunter’s Drink (Community Pick)
      • Potion: 2 Charges. On use gain 6 + (0.6 x Player Level) health regeneration for 15 seconds.
    • Armavore
      • 16 Energy Penetration
      • Maxed Unique: On unit kill, restore 7 mana.
    • Radiant Mantle
      • 100 Max Health, 75 Max Mana
      • Unique Aura: Deals 15 + Player Level Energy Damage per second to nearby enemies.

HUD & UI

  • Solo vs. AI no longer shows an AFK warning.

To read the latest guides, news, and features you can visit our Paragon Game Page.

Last Updated: Aug 30, 2016

About The Author

Lewis is a long standing journalist, who freelances to a variety of outlets.

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