The Latest Build Includes a Host of Changes

There have been lots of good things going on over at Pirates of the Burning Sea lately. Check out some of the latest information with their most recent build notes.

Differences between and include:

Port Battles that used the Wild Keys room would sometimes kick players back to town when they tried to zone in. We’ve removed Wild Keys as a Port Battle room until we can fix this properly.
Fixed issue with the port owner not getting updated in transition to raided state. This caused problems with the Auction House.
There was an exploit possible during Dueling that is no longer possible.
There was a bug where, if you got disconnected during Boarding combat, the results are not what you’d hope or expect. We believe we’ve fixed that.
Pointe-a-Pitre: There were problems with several textures which caused then to flash annoyingly. Fixed half of them.
Pointe-a-Pitre: Added multiple coxswains so it’s easier to get out of town.
It’s now possible to grapple when you’re moving 10 knots, as well as when your target is moving 10 knots.

Known Issue: Attackers can no longer withdraw from boarding combat (i.e. by clicking on the grappling hooks) until the combat is finished. It will appear that you can leave, but you can’t.

For more, please visit PotBS.

To read the latest guides, news, and features you can visit our Pirates of the Burning Sea Game Page.

Last Updated: Mar 13, 2016