Rob Pardo on Game Design
Rob Pardo, Blizzards Vice President of design, discussed Blizzards approach to designing World of Warcraft (WoW) at last weeks Austin Game Conference. His speech is very interesting and offers some insight into why WoW has been so successful.
We also spent a lot of time on the newbie experience. First and foremost, its not overwhelming. We generally shy away from tutorials. I enjoy games like Prince of Persia and God of War, which ease you into the game. Thats the approach we take as well. We drop you right into a newbie zone, and its not overwhelming. Youre not in a huge confusing city. The newbie experience is not finding your way out of the starting town.
The newbie zone also gets you right into the action. Everywhere you look, theres a building or two, a couple of NPCs, and monsters. Within five minutes of starting up, you can fight monsters.
Raph Koster has posted his notes of Mr. Pardo's speech on his website here.
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