It's always exciting when a new SMITE patch arrives and the introduction of Dwarven Corruption (patch 3.10) is no exception. Fafnir is a mix of both Muradin (Heroes of the Storm) and Ullr. He has an exciting kit and one that I suspect is going to see him rise very quickly to the top of our Tier List. His stun, mobility, double skill bank thanks to his Ultimate and an ability to boost the attacks of his ADC's make him extremely strong. His Lore and abilities are below and you can read the full patch notes here.
There is no creature, living nor dead, more greedy, more vile than a dwarf. In the frozen reaches of Asgaard, beneath her mighty stone peaks, do they dwell, ever hammering to forge more gold jewelry, to carve more gleaming gems, to breathe curses into their finery.
Among these wretched kin is Fafnir, son of Hreidmar, with a swollen smithing arm and a ravenous hunger for violence, both of which are eclipsed by his avarice.
Once Spring, Odin, Loki, and Honir visited Hreidmar's realm, bearing an otter pelt they'd skinned on their journey. Horrified, Hreidmar entombed the Aesir, for the otter was, in truth, his third son. Freedom would not be theirs until Loki returned with the hide filled with gold. Refusing to be outdone, the Trickster God, stuffed the pelt to bursting with the cursed treasure of Andvarri. Hreidmar, unaware of the maligned hoard, greedily exchanged the Aesir for the wealth. That night, curling his powerful arm, Fafnir strangled his father and vanished into the frosted night with the cursed gold.
And so it was that madness took him. Paranoid his last brother would steal the treasure, Fafnir guarded it jealously while the curse whispered in his ear. Slowly, surely, twisted he became, scaled and nightmarish. His breath turned to poison, his maw, fanged, his demeanor, fouler. A dragon, he became. The very symbol of greed.
For centuries Fafnir kept no company, but the War of the Gods grows ever closer, and the clink of coin runs rampant; a bulging sack on the belt of every warrior. He craves every piece, and spares no thought to shed blood for the glittering gold.
Passive: Endless Greed
Fafnir gains 4 bonus gold from all minions, structures, kills and assists. Fafnir also gains bonus Protections based on the amount of gold he is currently holding.
Fafnir hurls his hammer forward, dealing damage (100/140/180/220/260 +50% of your Magical Power) to enemies in its path. If Fafnir hits a god the hammer stops short and Stuns them for 1s. The Stunned god also radiates out a cursed pulse, Slowing (20/25/30/35/40%) them and nearby enemies for 3s. Cost: 60/65/70/75/80. Cooldown: 15s.
In dragon form, this ability deals increased damage (50/70/90/110/130 +25% of your Magical Power) that ticks every second for 3s. Also, the cursed pulse shreds Protections (20/25/30/35/40%) in addition to Slowing.
Fafnir coerces his allies into fighting harder, boosting Attack Speed (10/20/30/40/50%) for 5s and healing himself (50/80/110/140/170 +40% of your Magical Power). While Coerce is active Fafnir does additional bonus Magic Damage (5/10/15/20/25% of the target’s power.) whenever the affected ally damages an enemy. Cost: 50s. Cooldown: 13s.
In dragon form, This ability has a larger area of effect and can buff multiple allies.
Fafnir leaps to a target location and executes a despicable strike, dealing damage (80/120/160/200/240 + 60% of your Magical Power) and disarming enemies in front of him for 2s. Cost: 70s. Cooldown: 18s.
In dragon form, Fafnir can leap much further. Also, this ability deals increased damage (40/60/80/100/120 + 30% of your Magical Power) that ticks every second for 3s and Fafnir Stuns the enemy closest to him for 2s in addition to Disarming.
Fafnir transforms into a terrifying dragon and is untargetable during the process. When he emerges in dragon form, nearby enemies are poisoned, taking damage (80/100/120/140/160 + 40% of your Magical Power) every second for 3s. He remains in this form for a duration or until the ability is activated again. As a dragon, his abilities have additional effects and his basic attack changes to a Dragon Breath that deals damage (10/15/20/25/30 + 10% of your Magical Power) 3 times per second. Dragon Breath can not proc item hit effects. Cost: 100. Cooldown: 90s.
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