Teamfight Tactics - Patch 9.14B Notes

Patch 9.14B was released.  

Highlights

  • Assassins now deal about 25% less damage.
  • 4 Traits were changed 
  • 9 Champions received changes.
  • 4 Items received changes.
  • 4 bug fixes.

--

Critical Strike Damage

  • Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.

Traits

Assassin

  • Critical Strike Damage: 150%/350% ⇒ 125%/350%

Sorcerer

  • Bonus Ability Power: 35/100 ⇒ 45/100

Wild

  • Attack Speed per Stack: 8% ⇒ 10%

Elementalist

  • Golem HP: 2500 ⇒ 2200

Champions

Ahri

  • Ability Damage: 100/175/250 ⇒ 100/200/300

Akali

  • Health: 700 ⇒ 650
  • Attack Speed: 0.75 ⇒ 0.7

Evelynn

  • Attack Damage: 50 ⇒ 60
  • Health: 600 ⇒ 550

Kennen

  • Attack Damage: 70 ⇒ 65

Mordekaiser

  • Health: 500 ⇒ 550

Poppy

  • Ability Damage: 300/400/500 ⇒ 300/500/700

Rengar

  • Attack Damage: 55 ⇒ 65

Tristana

  • Attack Speed: 0.7 ⇒ 0.65

Volibear

  • Armor: 35 ⇒ 30
  • Attack Speed: 0.65 ⇒ 0.55

Items

Cursed Blade

  • Trigger Effect Chance: 25% ⇒ 20%
  • For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.

Infinity Edge

  • Critical Strike Damage: 100% ⇒ 150%

Locket of the Iron Solari

  • Shield Amount: 300 ⇒ 200
  • This was micropatched last week.

Morellonomicon

  • Percent Max Health Damage: 3% ⇒ 5%

Bugfixes

  • Raptors will now always properly drop a loot box.
  • The Guardian trait no longer fades when a guardian dies.
  • Redemption will now properly heal 1000HP.
  • Guardian Angel will now trigger in all cases.

 

 


To read the latest guides, news, and features you can visit our Teamfight Tactics Game Page.

Last Updated: Jul 24, 2019

About The Author

Hoskin 0
Dissecting and distilling the game industry since 1994. Lover of family time, youth hockey, eSports, and the game industry in general.

Comments