Archive

The Call Goes Out for GDC 2014 Talk Submissions

Posted Wed, Jul 24, 2013 by Martuk

The 2014 Game Developers Conference (GDC) has put out a call for submissions for presentation lectures, panel & roundtable discussions for next year’s event. Submissions will be accepted through August 29th, 2013 for the event that will take place from March 17th-21st, 2014 at the Moscone Convention Center in San Francisco, California.

In addition to the call for submissions, the GDC advisory board has also added two new Indie developers with Light & Dark Arts’ studio founder Christina Coffin and TinyCo Senior Designer Chelsea Howe, who will aid in content planning for the event.

Visit the GDC 2014 website to learn more.


2014 GAME DEVELOPERS CONFERENCE CALL FOR SUBMISSIONS OPEN NOW THROUGH AUGUST 29


Two Bright Stars of the Indie Game Scene Join the Advisory Board Shaping the Event: Light & Dark Arts’ Christina Coffin and TinyCo’s Chelsea Howe

SAN FRANCISCO - July 22, 2013 – The call for submissions to present lectures, roundtables and panel sessions for the Game Developers Conference® (GDC) 2014 is now open through Thursday, August 29.

Organized by the UBM Tech Game Network, GDC 2014 is the game industry’s most comprehensive and longest running professionals-only event, where game developers converge for a week of learning, networking and inspiration. GDC 2014, the event’s 27th edition, will take place March 17th-21st, 2014 at the Moscone Convention Center in San Francisco, California.

The GDC 2014 advisory board is looking for Main Conference submissions for the Audio, Business, Marketing & Management, Design, Production, Programming and Visual Arts tracks. Session proposals can be submitted via the official GDC website at: http://www.gdconf.com/conference/c4p/. GDC 2014 Summit submissions will open in early September 2013.

The GDC Main Conference advisory board, which includes game industry notables such as Square Enix’s Julien Merceron, PlayStation 4 lead architect Mark Cerny, Media Molecule’s Siobhan Reddy and Canabalt creator Adam Saltsman, is also very excited to welcome two new members to assist in content planning for the conference.

Christina Coffin, founder of independent game development studio Light & Dark Arts, brings 19 years of experience in the game industry, during which she held programming and technical direction roles with a focus on rendering, optimization, and platform-specific low–level programming. She has worked on a diverse line-up of games, including Ultima Online, Midnight City II & III, Far Cry 2, Assassin’s Creed II, and Battlefield 3. During her time at DICE she developed and optimized the rendering systems for the Frostbite game engine. In 2011, she was awarded the Top Engineer award by the IGDA Women in Gaming Group.

Chelsea Howe, Senior Game Designer at mobile game developer TinyCo, previously worked at Zynga, designing and analyzing features that touched tens of millions of people. She also held a position at SuperBetter Labs, where she researched positive emotion and social connection to make games more powerful, evocative, and meaningful.

In addition to her role at TinyCo, Howe works with independent game developers such as Funomena and Kimochis. She also runs the San Francisco Global Game Jam and is an instructor at the California College of the Arts. In 2012, Howe received the Microsoft WIG Rising Star award and was named one of Fast Company’s 100 Most Creative People in Business.

“Our continuing goal with the GDC is to be the nexus of game design creativity and innovation, bringing compelling and practical sessions to our attendees,” said Meggan Scavio, General Manager, Game Developers Conference Events. “The additions of the fantastic Christina Coffin and Chelsea Howe to the 2014 advisory board are particularly exciting, as both women bring deep experience designing and programming a wide variety of games, and they will ensure even greater diversity in GDC programming that reflects some of the fastest growing sectors of the industry, like social, mobile, and independent game development.”

For more details on the submission process and to view the complete list of GDC 2014 Main Conference advisory board members, please visit http://www.gdconf.com/.

About the UBM Tech Game Network
A core provider of essential information to the professional game industry, the UBM Tech Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the App Developers Conference™, the Game Developers Conference® Next, the Game Developers Conference™ Europe, the Game Developers Conference™ China, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. Visit: www.jointhegamenetwork.com

About UBM Tech
UBM Tech, the global leader in technology media and professional information, enables people and organizations to harness the transformative power of technology. Through its three core businesses – media solutions, marketing services and paid content – UBM Tech produces the most respected and consumed brands and media applications in the technology market. More than 14.5 million business and technology professionals (CIOs and IT managers, Web & Digital professionals, Software Developers, Government decision makers, and Telecom providers) actively engage in UBM Tech’s communities and information resources monthly. UBM Tech brands includes: global face-to-face events such as Interop, Web 2.0, Black Hat and Enterprise Connect; award-winning online resources such as InformationWeek, Light Reading, and Network Computing; and market-leading magazines InformationWeek, Wall Street & Technology, and Advanced Trading. UBM Tech is a UBM plc company, a global provider of news distribution and specialist information services with a market capitalization of more than $2.5 billion. Visit: tech.ubm.com


News from around the 'Net