In the latest "State of the Game" Stream, The Division 2 developers ran over what has hit the Public Test Realm, and what's set to arrive in the next update. It's a lengthy list, but absolutely worth reading. Changes to Gear Score, Recalibration, Blue Prints, Crafting and more.
Gear Score Drop Changes
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They changed the way how the Gear Score of endgame items is calculated.
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Before you could get items that are lower than your current Gear Score – but with the new system you get items that are at your current average Gear Score and higher.
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They also rebalanced how you acquire these items and the speed of it, so if you have a character on PTS that is not GS 500, please test that out.
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Once you hit GS 500, all high end drops you see will be on GS 500, purple items will be GS 490 (that is their cap).
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490 gear score items can still be valuable for recalibration, deconstructing, and selling.
Recalibration Changes
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The team is introducing new changes to recalibrations. Previously, recalibrating a high-end item with a superior could cause your gear score to lower because high-end gear allows for more stats, but at a lower level.
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For example, a 10% buff to assault rifle damage on a superior piece of gear could drop to only a 6% buff when placed on a High-end item. This won't happen anymore.
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Now each item has 100 “recalibration score” and the chance of you hitting that budget cap is a lot lower. Basically, when you move an attribute with the new recalibration, you retain what you see on the source-item.
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That also means, that you can’t recalibrate a GS500 item to go above GS500 (for example).
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On PTS you can get Crafting Material Caches that should help you to test out the new recalibration system.
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Currently in the PTS, Dark Zone gear can still reach gear score 515 and a recalibration score of 100.
High-End vs. Blue Mods
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In general, better quality mods have more power and also more stats. (But the stat budget is also more spread out)
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In general, players should go for high-end mods and then enhance them with maybe purple mods that provide very specific stats.
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The reason why blue and purple mods have higher numbers than high-end is, that lower quality items invest the entire budget into one stat, while the high-end items distribute the budget over three stats.
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Blue and Purple skill mods will now also be craftable (but blue and purple mods will not be craftable at GS 500)
New Blueprint Vendor
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You can buy blueprints from Inaya al-Khaliq (the crafting NPC) – she has been promoted to be a vendor where you can buy these blueprints.
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The blueprints from other vendors (as well as the weekly vendor) has been moved to Inaya.
New Blueprint Sources
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The Blueprints are assigned to specific sources – so when you no longer get blueprints for finishing a Control Point, you have all the blueprints that were assigned to that source.
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These are the main Blueprint Sources in the live-game
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Control Points
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Vendors
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Projects
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To improve that experience, there will now be two new weekly blueprint projects (one per settlement) – so in total, you can earn 3 blueprints per week from those.
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There is also a new Daily Project in the Base of Operations, where you can donate Crafting Materials and then you can get a blueprint from that.
Skill Mods – New Auxiliary Battery Mods
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High-end Skill-Mods have of course a high Skill Power requirement, but you can also fall back to lower quality skill-mods that have a lower Skill Power requirement.
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When you are not going specifically for a Skill Power build, they are introducing a new “AUX Battery” mod for specific skills. (Turret Aux Battery for example)
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AUX Batteries can be equipped in the Skill Mod Slots and they provide you with Skill Power for that specific Skill.
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This should allow you to get higher Skill Mods in the remaining slots working.
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This way you are sacrificing 1 Mod-Slot for the battery, but you can get the high-end mods working that you would not have been able to use otherwise.
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You can find AUX Batteries as drops or if you craft a random Skill Mod, you can also get it from there.
GS 515 Drops
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GS 515 items will not be exclusive to the Dark Zone, there will be other sources to get them.
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More details about that will follow.
More Ammo Drops
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It has been reported that there is an ammo problem in longer fights.
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To counter that – you will get more ammo drops from enemies when you are low on ammo.
More Basic Crafting Materials
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You can now carry 600 basic crafting materials. (the grey ones)
Hardwired Gear Set
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This is the Gear Set that you need to craft
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As of now, the Gear Score ranged from 450 – 500, that has been increased to 480-500. So the chances that you get a GS500 Gear Set has been increased.
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