Friday evening brought another hotfix to the Warhammer Online servers. Kegs that had threatened to float away have been lashed down, weapons facing an identity crisis have been re-assigned to their proper classes, and several RvR issues were addressed.
# Serpents Passage Scenario: The defenses at the spawn points in this Scenario have been reinforced to prevent players of the enemy realm from approaching too closely.
# Constructed Cannon and Ballista siege weapons will now shoot farther and deal more damage against other siege weapons.
# Fixed a rare issue that sometimes caused the Keep Lord of Spite's Reach to spawn without any guards.
# The Ghrond Sacristy Keep's postern door will now allow the appropriate players to exit as well as enter.
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