Our favorite spunky lil fae, Winter, scored a interview with Associate Designer Nathan McCall (aka Kaitheel). They talk about the processes of game design, lore, and lingonberries.
A lot of people really have no idea what goes into the creation of quests in an mmorpg. What is your step-by-step process from the concept to implementation?
The step-by-step process varies from quest to quest, depending upon how much it is to contain and how grand a story it is to tell, but I have found that every quest goes through the same basic outline...
It's a great interview with lots of insight into what being a game designer entails, and the lingonberries, well, you just have to click to find out about that one yourself!
Check it out at the WinWin Situation!
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