Over on the official website a Developer Diary discussing physics has gone live, with the overall discussion revolving around the fact that for the past 12 months the World of Tanks team has been working on significantly improving destructibility. Now, rather than buildings simply degrading to a pre-defined state when attacked, they'll now crumble and collapse based on the damage they received.

The system developed is pretty clever as not only do buildings collapse based on where you hit it, but also what type of shell hits it. Armor piercing shells for example will blast holes through buildings, while standard explosive shells will see it blown to pieces. Other changes as a result of these improvements include items on your tank moving realistically and the wheels of tanks reacting properly to the terrain. Take a look at the video below to learn more.

To read the latest guides, news, and features you can visit our World of Tanks Game Page.

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The only game to have distracted Lewis away from MMOG's over the last 15 years was Pokemon Red. Despite that blip, Lewis has worked his way through countless games in the genre in search of something that comes close to his much loved (and long time dead) Neocron. Having written for several gaming networks before Ten Ton Hammer, Lewis likes to think he knows a thing or two about what makes an MMOG and its player-base tick.