Lately there has been a lot of controversy over the way that raiding will be set up in Cataclysm. The way things look now players will have an exclusive lock out that requires them to choose between doing 25 and 10 player instances instead of doing both the way it is now.
To add to this, 10 and 25 player instances will also drop virtually the same loot.
This has caused a huge uproar in the community because the upper echelon of raiders doing 25 player content feel as though they're being squeezed out of the game. After all, who is going to go to the trouble of putting together the more logistically challenging and difficult 25 player raids when they can simply grab 10 people and get the same rewards with less competition?
Many players, including non "elitist" types are equally angry that they are being denied the opportunity to run both difficulties of an instance, something that has become common and popular in Wrath of the Lich King.
A huge segment of the players on the forums seem to feel as though they're being forced to play less of the game in order to keep them tethered to some nebulous casual playerbase that will be sad or angry if they aren't able to attain the same gear and achievements as players that play the game more often.
This is a slippery slope and something that I don't believe I've ever heard of in an MMORPG (a genre famous for creating huge timesinks to keep players playing more).
All this stuff is obviously still under development and consideration so weigh in on the forums and have your say. The biggest thread on the topic is here "Why does Blizz want us to raid less?".
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