Se Habla MMO?



Richard Garriott's Tabula Rasa may break barriers. While you may be
thinking of barriers and standards in standard MMOGs - gameplay, combat
functionality, and economy - Garrett Fuller believes Tabula Rasa will
break the language barrier, and in doing so may open up a new sort of
gameplay that has never been experienced previously. As the first of
Garrett's weekly "The Cutting Edge" articles, our industry relations
specialist has picked Tabula Rasa's Logos as his first topic in this
new column series.


So where will Garriott's need for a universal
language take us, and how
will Tabula Rasa change our way of viewing the world? As players work
their way through the game they will unlock different Logos (symbols).
These will not only help the player define their character's abilities
and advancement but also serve as a communication tool in the game.
Garriott has taken very basic symbols and ideas and put them together
to work as phrases in telling the story. Tabula Rasa stands for "blank
slate." This blank slate that you start out with eventually is filled
with symbols that help give you power, tell a story, and breathe life
into those alien worlds.



Check out The
Cutting Edge: Tabula Rasa's Logos
, and then href="http://forums.tentonhammer.com/showthread.php?t=18434">share
your thoughts.


To read the latest guides, news, and features you can visit our Tabula Rasa Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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