Grenadier - The Grenadier is the ultimate expression of controlled aggression on the battlefield. It is this soldier's job to quickly and efficently incapacitate, through whatever means, any attacking nearby hostiles, or any hostiles between the current locations and their destination.

Being lethal front line opponents, they shine as leaders in charge increasing the damage abilities of the teammates around them and unleashing devastating melee attacks.

Skills:

  • Signature Ability: Concussive Wave - This signature ability creates a large wave of force which damages all enemies in a large radius around the user, knocks them away from the user, and stuns them for a fairly long duration. Requires Logos Vortex, Movement, Backward, and Around.
  • Ability: Sacrifice - This ability puts a large weapon damage buff on the user while at the same time damaging the user's health and making it impossible to regain health by any means. Higher pump levels grant larger damage bonuses, and cost more power to activate. Does interfere with body armor repair or regeneration. Requires Logos Self, Damage, Heal, and Friend.
  • Ability: Scatterbombs - Fling Micromech explosives outward in a radius. The bombs do very high damage and may knock opponents down. Requires Logos Machine, Chaos, Damage, and Area.
  • Ability: Tectonic Strike - Use micromech explosives to create a tectonic shock originating at the user's feet and radiating outwards in a cone effect for 20 meters. Deals heavy damage to all targets within the cone of effect. Requires Logos Movement, Ground, Area, Damage
  • Training: Propellant Guns - Allows the use of Propellant Guns (Flame Thrower) weapons. These weapons spread flame, cryogenic gas, noxious fumes and other deadly affects into a cone in front of the user. Each skill level above Novice grants 10% bonus to damage with these weapons. At expert level, gain the ability to more rapidly cool the weapon.

Guardian - This military tactician concentrates his effort on close combat and territory control. Once a Guardian digs in, it takes overwhelming force to displace him. Their offensive skill, while especially lethal in melee, are de-emphasized in favor of skills at displacing damage, and securing the frontline against all odds.

Squads interested in holding positions, even under extreme circumstances, should seek out the Guardian.

Skills:

  • Signature Ability: Shield Wave - Places a one-minute buff on allies within a 25m radius. Twhe buff will absorb large amounts of damage, up to a certain limit. The absorption happens Utilize the power of Logos to tap into the Waypoint Network, bringing an ally on the battlefield to provide combat support. The ally cannot leave the area of translocation and once the abilities energy is expended the ally will return to base. Training in this skill allows more powerful allies to be called with each skill level. Requires Logos Vortex, Damage, Defend, and Around.
  • Ability: Reflection - Energy field that reflects damage of a certain type back on to the source. Use on self or ally. Requires Logos Return, Area, Self, and Damage.
  • Ability: Conversion - This ability creates an aura of healing around the user. The aura does not heal the user; rather it increases damage the user takes from incoming attacks. Each time the user takes damage from the hostile source, a portion of that damage is converted to healing that is applied equally to all nearby units. Requires Logos Damage, Enhance, Heal and Friend.
  • Ability: Vortex - Draws nearby unfriendlies forcefully towards the user with a vortex of kinetic force. This damages the drawn-in enemies and also does a small amount of damage to the user. The process is draining and often causes the user to become the focus of aggression for the affected hostilities. Requires Logos Near, Area, Enemy, and Summon.
  • Training: Staff - Allows the use of Staff weapons. These are dual-purpose weapons that launch projectiles at enemies in range, or perform deadly melee attacks against nearby oppponents.

Sniper - This military marksman is the master of the rifle, long ranged warfare, and striking from cover. Delivering devastating surprise attacks on hostiles, these weapon experts are the scourge of the enemy.

Any squad looking for someone to soften up the enemy before openly engaging should seek out the sniper.

Skills:

  • Signature Ability: Crit Waver - When activated, the user and all allies within 25m will receive a 60-second buff that multiples their chance of making critical hits with weapons by 5. Requires 100% adrenaline to activate. Requires Logos Vortex, Attack, Enhance, and Friend.
  • Ability: Shredder Ammo - Enhance the ammunition in your targets weapon with Logos. The target's weapon will deal a slight amount of additional damage with each attack of a particular damage type for 20 seconds. Requires Logos Add, Damage, Effect, and Attack.
  • Ability: Target Painting - Use Logos to "paint" a target with EM radiation. Higher pump levels cause increasing negative effects on the target 1> The target gains less benefit from cover; 2> Shots fired against the target automatically gain some percentage of armor piercing; 3> Shuts down the target's armor regeneration with the duration of the shutdown increasing per pump. Requires Logos Increase, Target, Location, and Clarity.
  • Ability: Called Shot - This ability allows the Sniper to select an area on a humanoid opponent and apply a status effect when the sniper fires their next shot. Each pump is a different body part and has a different effect. A called shot activates on the next shot of the user, but expires in 20 seconds if not used. Requires Logos Control, Attack, Target, and Destruction.
  • Training: Torqueshell Guns - Allows the use of Torqueshell weapons. These stealthy guns fire self-propelled rounds which launch with little recoil and minimal noise. They continue to accelerate while travelling towards their target, becoming more deadly at greater distance.

Spy - The expert of subterfuge excels into moving into enemy territory undetected, and wrecking havoc through deception and misdirection. While still an expert with a gun, this class specializes in the stealthy aspects of war.

Any team looking for a soldier who can move unseen, gather vital enemy information, as well as silently eliminate threats, should look to recruity a Spy.

Skills:

  • Signature Ability: Cloak Wave - Adds a huge stealth bonus to all allies within 25m at time of activation. Effect lasts for 1 minute and makes user and affected allies undetectable by enemies. Requires Logos Vortex, Enhance, Hide, and Around.
  • Ability: Magnesium Flesh - This attack blinds enemies in a radius around the target location. Blinded enemies are unable to attack beyond a few meters. This ability has a 30 second cooldown time. Requires Logos Lightning, Attack, Target, and Looking.
  • Ability: Traitor - Use this ability to confuse a targets allies such that they perceive it to be a traitor. Affected enemies will tend to attack the target, often ignoring attacks from real enemies. Requires Logos Enemy, Attack, Friend, and Control.
  • Ability: Polymorph - Assume the shape of an enemy for a time to walk freely in their ranks. Requires Logos Self, Transform, Target, and Looking
  • Training: Blade - Allows the use of Blade weapons. These weapons are amazingly deadly, but suffer from the limitation they can only attack targets in melee range. Each skill level above Novice grants a 10% damage bonus. At Expert skill, gain massive attack damage bonuses when striking a targets back.

 

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Last Updated: Mar 29, 2016

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