Fantasy Re-Review

World of Warcraft

by Karen "Shayalyn" Hertzberg



World of Warcraft
made my Most Anticipated Games list prior to its launch on November 23,
2004. But EverQuest II beat it to the punch, and that was the game I
ended up playing. I did try WoW's open beta and it was then that I
decided, even without having played EQ2, that I didn't like WoW. I
still don't. I play it because I feel it's necessary for me to
understand the game and its massive impact on the MMOG community, but I
find no joy in it. So, why review it? Because I wanted to compare it to
the other two games--EQ2 and Vanguard--that I've looked at in this
review series. I wanted to see if I could posit why WoW took off and
became the runaway success that it is while the other two games, more
or less, have flat lined.



Want to learn more about World of Warcraft? Here are a couple of great
resources:


  • WoW
    Community Site
  • href="http://wiki.tentonhammer.com/index.php?title=World_of_Warcraft">WoW
    Wiki



What's Changed?



I haven't played WoW long enough to know what's changed, really, so I
asked our resident WoW expert, our community site manager and lead,
David "Xerin" Piner. He told me what I already suspected: aside from
the Burning Crusade expansion which launched in early 2007 (right
around the time Vanguard launched, which was an unhappy coincidence for
the Vanguard team), nothing's new. The game is continually updated, but
little of any significance has changed. It's basically the same game it
was when it launched.



And you know what? That's fine. Blizzard discovered a successful
formula and it worked to bring millions of new players to the MMOG
genre. Who can argue with that?



Graphics and Performance



"I don't like the cartoony graphics," I hear gamers say. Yeah, I agree.
I'm not a big fan of them either, and I tend to prefer a more
realistic-looking game like Vanguard. But Blizzard's art direction is
still a stroke of genius. Not only does it embody the Warcraft IP, but
it works.



Did you hear that? I said it WORKS.



And that's important. There are no technology barriers to getting into
WoW--an average PC will run the game smoothly. And whether you like the
cartoony look or not, the game does look good. Creating a playable game
with reasonable system specs is one of the many things Blizzard got
right, and one of the lessons Sigil Games Online, creators of Vanguard,
failed to learn by example. SOE could have also sensed that the
"technology will catch up" angle wasn't a good one, but they released
EQ2 just before WoW and hindsight, as they say, is 20/20.



The only thing I wish Blizzard had taken the time to do better was to
create more customization tweaks, or at least just more options, with
WoW's character models. The current character customization system
feels very old school to me--pick a face, pick a hairstyle, pick a hair
color, pick an eye color...and go live in a world where you'll have a
zillion clones. I want a game where I can adjust the height of my
character's cheekbones and the distance between her pretty green eyes.



So, Blizzard has done everything right with the minor exception of
character customization. I can't find much fault with graphics or
performance with this game.



Graphics and Performance
score
: 9



Combat



There's really nothing new with combat in WoW, either. There are no
fancy systems such as EQ2's Heroic Opportunities or Vanguard's
finishers. It's just straight up point-and-shoot, baby. Click your
hotkeys in the right order and at the right time and, the gaming gods
willing, you'll walk away unscathed. I find it mind-numbing. Others
find it accessible. With WoW, Blizzard made the learning curve nothing
more than a gentle slope, and millions of gamers have climbed it with
ease. Who can argue that?



The lack of innovation lowers my score, but the fact that WoW is so
easy for people to get into brings it back up.



Combat score:
7



The Bling Factor



This is an odd category when it comes to WoW. In many senses, it still
feels a bit archaic. Character

style="margin: 10px; border-collapse: collapse; float: right; width: 104px; height: 80px;"
border="1">

href="http://www.tentonhammer.com/node/12319"> title="Belf dance" alt="Blood Elf Dance"
src="/image/view/12319/thumbnail"
name="photo_a" border="0" height="80" width="100">

style="font-style: italic;">Dancing in WoW is one of the
things that points to Blizzard's sense of humor.

customization is very limited, there are no waypoints to help you find
locations (other than the dots on the mini-map which indicate quest
givers), and there are no combat innovations to speak of. So what bling
could WoW possibly have?



I'll go out on a limb: WoW has a sense of humor, and that's important
in a game. It's clear that while Blizzard takes their game seriously,
they don't take themselves very seriously. I've encountered only a few
funnies in the time I've played WoW, but I hear they're abundant. And
then there's the dancing. It's hard not to enjoy an orc dancing the
M.C. Hammer dance, right?



And I come back to one more critical observation when it comes to shiny
things: WoW may not be the most innovative game, but everything
functions just as it should. Polish gives this game a more subtle shine
than those with more immediate glitter, but polish also indicates
substance over flash. For these reasons, I give WoW a decent bling
score.



Bling Factor score:
8



Summing it Up



To boil my WoW re-review down to a handful of words: WoW is a good
game. And if you base a review of WoW on sheer gorilla subscriber
numbers, WoW is a legendary game. There are many reasons that it has
done amazingly well, and they've been recounted time and time again by
the likes of gamers, journalists, and blogging developers such as href="http://www.moorgard.com/?p=157">Steve "Moorguard"
Danuser and href="http://www.psychochild.org/?p=337">Brian "Psychochild"
Green. I won't strike a deceased equine.



The fact that I personally don't personally get into WoW, and that I
suspect their recently released "9 million subscribers" number
conveniently downplays the notion that many of those subscribers are
likely coming from newer markets like China, I have to concede that WoW
is as solid a game as MMOGs come. It will never be my game, but it may
well be yours. And on the off chance that you've never played a MMOG,
there's certainly no better place to start.



Final Score:
8


To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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