Warhammer Online Exclusive Interview: Devs Explain PvP Balancing

The PvP Balancing Act
The PvP Balancing Act

Balancing the classes (or skills) in a massively multiplayer online game is no simple task. Even though forum trolls constantly complain about "the lack of balance" or how a particular class is "broken" or "nerfed," developers are constantly trying to iron out these issues. When you throw PvP into the mix, the balance issues escalate to epic proportions. Since Warhammer Online will be featuring just this sort of PvP and RvR content, we decided to toss the EA Mythic developers a few questions and Brian Wheeler, Yvonne Bridges, and Adam Gershowitz all helped answer our inquiries. If you're at all interested in the process of PvP balancing, make sure you read this article!

WAR Devs: Both skill and gear will obviously play a role in a player's success in RvR. That is the nature of this type of game. Some players will naturally excel in combat and we don't want to penalize them for this. However, we don't want them to dominate all the time either, thus gear comes into play. Spend time in the game and you will be rewarded with gear, and you should be able to put that gear to use. As to how we then impose some sense of balance on these factors, well, see the answer to question #1. It is pretty much the same process.

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Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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