Interview with Tabula Rasa Mission Designer

MMORPGslave scored an exclusive interview with Tabula Rasa Mission Designer Wynne McLaughlin who discussed their gaming roots, the technology and tools running things, and a lot more. If you are interested in the people behind the game, this interview is a fascinating read that personalize the developers for you. As a member of the TR team - What are you the most proud of in Tabula Rasa and why ?

MMORPGslave scored an exclusive interview with Tabula Rasa Mission Designer Wynne McLaughlin who discussed their gaming roots, the technology and tools running things, and a lot more. If you are interested in the people behind the game, this interview is a fascinating read that personalize the developers for you.

As a member of the TR team - What are you the most proud of in Tabula Rasa and why ?

Most of all, I’m proud of how incredibly fun TR is to play! After two years of testing (and re-testing) missions, and playing the same content over and over, I still have a blast playing the game. I think that’s an amazing accomplishment. On a personal level, I’m proud of my “ethical dilemma” missions, and especially the “Penumbra” black ops mission arc, which started out as a simple idea and ended up becoming a major part of the game’s meta-story. I was also very pleased with opening cinematic and the in-game movies, which I had the opportunity to write. The guys at Blur did a mind-blowing job with the opening, and the in-game flicks (created by Leah Bowers and Tracy Bush from our in-house team) are fantastic too!

Head over to MMORPGslave to read the rest of this interview and stay tuned for more Tabula Rasa news.

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