Oh, and by the way...we
launched




Just a few weeks ago, many fans and gaming press veterans were stunned
to see that Pirates of the Caribbean Online had been released with
relatively little fanfare compared to many other recently marketed
MMOGs. The Ten Ton Hammer staff was instantly interested in the
background behind this sort of decision, and we put together an
interview for Disney Online VP Mike Goslin to allow him to sort out
Disney Online's process behind the release. His answers are clear and
concise, and we hope you enjoy the interview!


Mike: Even with limited promotion, we have received
an amazing response
from the player community.  Traffic is growing rapidly through
word of mouth and players are logging serious hours and having a great
time in the game.  They seem to really appreciate some of the
unique aspects of our game such as sailing around with a crew sinking
ships and gathering treasure.



To read the latest guides, news, and features you can visit our Pirates of the Caribbean Online Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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