Developer Profile #6: LEGO Universe Producer Ryan Seabury

Posted Mon, Dec 10, 2007 by Shayalyn

It's LEGO, so it's an instant win!

During the holiday season , few toys are as sought after as those made by the LEGO brand. Children all over the world desperately want to create buildings, vehicles, and starships with their multicolored blocks. When LEGO and NetDevil announced that they would be developing a massively multiplayer world based on the various products that the LEGO company has made over the years. Although NetDevil has yet to truly divulge much information about the game, the Ten Ton Hammer staff wanted to give players insight into the men and women behind the game. To start, we sat down with Ryan Seabury, producer of LEGO Universe, and learned of his past experiences, his favorite part of the upcoming game, and what his responsibilities at NetDevil entail.

Ryan: At some point in my teens, I decided I either wanted to be an astronaut, or create my own universe to explore. Astronaut route for me looked slim and involved probably going in the military, which didn't really fit with my lack of respect for authority. So since I'm not omnipotent (yet!), video games seemed like the best way to create my own worlds. I met Scott Brown and Peter Grundy at a previous company, where we played games obsessively every day after work, and always talked about making games. Eventually that company got bought out, giving Scott and Peter the opportunity to start NetDevil. I joined a few years later after some business ventures of my own, which were far less interesting than making games.

Our world made it through alright, but a number of game worlds came to an end in 2012. Did the ancient Mayans foresee these events?
Mon, Dec 31, 2012

LEGO Universe fans build their final creations today as the demise of the building-block MMOG approaches.

News, Official Announcements
Mon, Jan 30, 2012

Pack up your building blocks. 2011 has claimed another MMOG as LEGO Universe comes to an end early next year.

Press Release, News, Official Announcements
Fri, Nov 04, 2011
LEGO Universe completely redesigned its gameplay when they went free-to-play. Ten Ton Hammer talked with Design Director, Jordan Itkowitz, about the new progression system, faction kits, future content, and staying microtransaction-free.
Thu, Oct 13, 2011

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