Developer Profile #6: LEGO Universe Producer Ryan Seabury

It's LEGO, so it's an instant win!

During the holiday season , few toys are as sought after as those made by the LEGO brand. Children all over the world desperately want to create buildings, vehicles, and starships with their multicolored blocks. When LEGO and NetDevil announced that they would be developing a massively multiplayer world based on the various products that the LEGO company has made over the years. Although NetDevil has yet to truly divulge much information about the game, the Ten Ton Hammer staff wanted to give players insight into the men and women behind the game. To start, we sat down with Ryan Seabury, producer of LEGO Universe, and learned of his past experiences, his favorite part of the upcoming game, and what his responsibilities at NetDevil entail.

Ryan: At some point in my teens, I decided I either wanted to be an astronaut, or create my own universe to explore. Astronaut route for me looked slim and involved probably going in the military, which didn't really fit with my lack of respect for authority. So since I'm not omnipotent (yet!), video games seemed like the best way to create my own worlds. I met Scott Brown and Peter Grundy at a previous company, where we played games obsessively every day after work, and always talked about making games. Eventually that company got bought out, giving Scott and Peter the opportunity to start NetDevil. I joined a few years later after some business ventures of my own, which were far less interesting than making games.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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