DDO Op/Ed at GamerGod
Let's hope you never run into the dreaded GamerGod during a dungeon crawl.
GamerGod makes some good points about why Dungeons & Dragons Online: Stormreach satisfies its DnD heritage and makes for a good MMORPG.
IÂve played D&D for as long as I can remember, and I always wanted someone to make a good D&D game where I played one character in a party and went out adventuring. I always dreamt that one day there would be a totally interactive D&D world where my character could live and meet people, slay mighty dragons, and have people recognize who I was. I've been thinking a lot about what I know of this game, and the thing that I like most is how this MMO has set itself apart from the rest. Most of the elements in DDO are headed in different directions to other MMO's; it forces you to form parties, real time combat, no mounts, and no houses. It's a risky strategy, considering many people play MMO's to buy houses, ride horses, and farm gold and become an almighty ruler of the game - but I think it's a brilliant idea and a brilliant-looking game. For many people, this game will not live up to their hopes or expectations, and although I havenÂt played the game yet I'm eagerly awaiting the release. What do I think? Is DDO worth all the hype? My answer is that my dream may no be longer a dream.
Read the rest of the GamerGod op/ed on Dungeons & Dragons Online: Stormreach.
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