Singin' the Mid-Game Blues
The world of Tabula Rasa brings players into a world of combat placing
them in the front lines of a never ending war. As they diligently train
to become better soldiers a subtle change occurs at level 30. Life then
becomes more challenging and dangerous for everyone, but why? What
possible difference could the mid game make that was so radical? RadarX
examines the post 30 world and describes the dramatic conquest and
conflict players will face.
Tabula Rasa's unique blend of shooter and MMORPG
continues to please
many players all over North America and Europe. The early levels are a
beautiful mix medley of combat and missions that would satisfy any FPS
fan. As time goes on however, the mechanics seem to shift and player
focus changes. What exactly happens to create this transition and why
do things just feel different post 30?