DnD Beta Thoughts

Those lucky people who got to play the Dungeons and Dragons Online Beta have some thoughts... GamerGod has the scoop on their first impressions: It was a dark and stormy day in my mid-Fall 2005 school quarter when I received an urgent instant message from Grimwell, our Editor-in-chief. He wanted to talk to me on the phone. Now. "This is it," I thought, "He's finally decided to bill me for all the bandwidth I've spent hanging around his forums without contributing enough articles." No sense running from danger, I picked up the phone and put on a brave face. What awaited me on the other end of the receiver was a call from gaming nerd nirvana, an offer to beta test Dungeons and Dragons Online: Stormreach. Yes, the Dungeons and Dragons Online, based on the game that was to pencil and paper RPGs what Everquest was to MMORPGs. A game that was so popular it leapt off the pages and into an 80s cartoon series, dozens of computer games, and a bona-fide bomb of a full motion picture. Now I was being offered the chance to see the bliss of the twenty-sided dice through the eyes of a Turbine-made MMORPG engine. I accepted Grimwell's invitation, and we immediately fell into habit of discussing our favorite, cheesy D&D mechanics of old --things like multiclassed Monk/Wizards and the joys of what it means to be a Gnomish Illusionist. It immediately occurred to me that there was a great deal more Dungeons and Dragons knowledge hanging around in my noggin than I thought. How many more gamers instinctively carried such knowledge? This game wasn't just a game: it was our birthright. See What You Think I Know It's The Holidays, But Read Some More

Those lucky people who got to play the Dungeons and Dragons Online Beta have
some thoughts...
GamerGod
has the scoop on their first impressions:

It was a dark and stormy day in my mid-Fall 2005 school quarter when I received
an urgent instant message from Grimwell, our Editor-in-chief. He wanted to
talk to me on the phone. Now. "This is it," I thought, "He's
finally decided to bill me for all the bandwidth I've spent hanging around
his forums without contributing enough articles." No sense running from
danger, I picked up the phone and put on a brave face.
What awaited me on the other end of the receiver was a call from gaming nerd
nirvana, an offer to beta test Dungeons and Dragons Online: Stormreach. Yes,
the Dungeons and Dragons Online, based on the game that was to pencil and
paper RPGs what Everquest was to MMORPGs. A game that was so popular it leapt
off the pages and into an 80s cartoon series, dozens of computer games, and
a bona-fide bomb of a full motion picture. Now I was being offered the chance
to see the bliss of the twenty-sided dice through the eyes of a Turbine-made
MMORPG engine.
I accepted Grimwell's invitation, and we immediately fell into habit of discussing
our favorite, cheesy D&D mechanics of old --things like multiclassed Monk/Wizards
and the joys of what it means to be a Gnomish Illusionist. It immediately
occurred to me that there was a great deal more Dungeons and Dragons knowledge
hanging around in my noggin than I thought. How many more gamers instinctively
carried such knowledge? This game wasn't just a game: it was our birthright.

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