Age of Conan Class and Raid Interview with Designer Evan Michaels

Love the Class You're In

Love the Class You're In

Arguably, the most important aspect of any massively multiplayer online
game is the player's relationship with their character. Through thought
provoking gameplay or solid balancing, every gamer should have the
opportunity to love the class that he or she plays.

Evan Michaels is one of the group of individuals responsible for making
the classes in Age of Conan: Hyborian Adventures fun for players of the
game. While we were in Oslo, the Ten Ton Hammer staff sat down with
Evan to discuss a few of the more intriguing problems faced in MMOGs
today and how AoC is dealing with them. His answers are quite candid,
and his enthusiasm for building these classes is really apparent.

It's a really tough situation, when you try to
balance both PvP and PvE
at the same time. To an extent, as a developer you must make a
concerted effort to do your best to balance things, but also realize
that you're never going to make everyone happy.Everyone's opinion on
PvP balance is different. Of course, it's half the reason people play
MMOGs; it's for that back-and-forth, tugging and pulling. I'll admit
that I've done my fair share of whining on message boards. I was very
talkative on the AO forums about my thoughts on class balance, and I
think it's perfectly normal for people to talk.

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About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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