Daron Stinnett Interview

Star Trek or Star Wars? Maybe this will help you decide. MMORPG.com has questions for Daron Stinnett over Star Trek Online and he has some answers: MMORPG.com: Let us begin with an introduction to who you are, what you do and what you’re working on. Daron Stinnett: Hi, my name is Daron Stinnett. I am the Executive Producer for Star Trek Online. MMORPG.com: The gaming industry draws from all quarters. Can you run us through how you came to your current job? Daron Stinnett: I’ve been making games professionally for 25 years starting in High School at a time when the typical team size was one. My focus for the first half of my career was on programming but the nature of small teams gave me the opportunity to become involved in most aspects of development. In 1990 I moved to the Bay Area to join Spectrum HoloByte where I Executive Produced the Simulations group responsible for Falcon 3.0 and other flight sims. About 12 years ago I joined LucasArts as a Project Leader/Director leading the development of several titles including Dark Forces, Outlaws, Starfighter, and most recently, Republic Commando. MMOs are the new frontier for both game players and developers. They offer an opportunity for innovation that has all but vanished from the traditional games market. So after several years on the console side of the business, I decided to jump into MMO development by joining Perpetual Entertainment to head-up Star Trek Online. Of course he says he loves his job... who wouldn't want to work at Perpetual? Read It Never heard of this game? Educate yourself here

Star Trek or Star Wars? Maybe this will help you decide.
MMORPG.com
has questions for Daron Stinnett over Star Trek Online and he has some answers:

MMORPG.com: Let us begin with an introduction to who you are, what you do
and what you’re working on.

Daron Stinnett: Hi, my name is Daron Stinnett. I am the Executive Producer
for Star Trek Online.



MMORPG.com: The gaming industry draws from all quarters. Can you run us through
how you came to your current job?

Daron Stinnett: I’ve been making games professionally for 25 years starting
in High School at a time when the typical team size was one. My focus for
the first half of my career was on programming but the nature of small teams
gave me the opportunity to become involved in most aspects of development.
In 1990 I moved to the Bay Area to join Spectrum HoloByte where I Executive
Produced the Simulations group responsible for Falcon 3.0 and other flight
sims. About 12 years ago I joined LucasArts as a Project Leader/Director leading
the development of several titles including Dark Forces, Outlaws, Starfighter,
and most recently, Republic Commando.
MMOs are the new frontier for both game players and developers. They offer
an opportunity for innovation that has all but vanished from the traditional
games market. So after several years on the console side of the business,
I decided to jump into MMO development by joining Perpetual Entertainment
to head-up Star Trek Online.


Of course he says he loves his job... who wouldn't want to work at Perpetual?

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