Can you ever get enough of Dungeons and Dragons Online? Nope, you can't so
here's more O&A from OGaming:
Wizards, warriors, fabulous treasures and fearsome beasts… stop us
if you've heard the setup before. Barely a week goes by without another similarly
themed fantasy MMO launching – only come the end of February, we'd bet
dollars to daggers only one will remain a true force in Internet gaming.
That's when Turbine's Dungeons & Dragons Online: Stormreach – the
first massively multiplayer title officially endorsed by franchise owners
Wizards of the Coast and sporting 3rd Edition rules – hits the streets.
Featuring real-time combat in a fantastic setting, complete with an emphasis
on fast-paced dungeon hacks as opposed to lengthy level grinds, the outing
promises to reinvent the entire category.
Justin Quimby: One of the big things to consider is that we wanted to do
it right. Dungeons & Dragons is something that a lot of the folks here
in the office have been playing for a long, long time. We wanted to be sure
that we could do it properly, and bring that passion into the online space.
Another thing that's important to note about Turbine is that we worked on
Asheron's Call and Asheron's Call 2, and thereby wound up creating some great
technology that allowed us to make D&D Online a reality.