Pirates of the Burning Sea Patch 1.1 Devlog
What happens when you tweak a pirate?
With a few weeks of live play under its belt, Pirates of the Burning Sea is already getting a patch to plug up any leaks in its hull. Ship combat and the NPC AI system were the first targets to feel some patch loving, mostly to tweak the overall combat in the game. Here's a snippet:
NPC ships will surrender under certain circumstances. The way the surrender math worked, an NPC could suddenly surrender even though you hadnt fired on it recently. This is because its evaluating damage over time and other factors that dont necessarily correspond to having just been shot at. While the math was reasonable, it was very strange for the NPC to suddenly surrender if you hadnt fired at them for a bit. Weve modified how NPC surrender works so that even if they want to surrender, they wont do so until the next time they get shot at. This feels much better.
Read the rest at the official website.