City of Heroes "XP Curve Smoothing" Q&A with Matt "Positron" Miller

Aw, c'mon, admit it! You'll kinda miss "Hell Levels."
Aw, c'mon, admit it! You'll kinda miss "Hell Levels."

Now that City of Heroes / Villains is fully under the NCsoft banner, the developers are preparing to go to new heights to impress their fanbase. After some serious consideration, the developers have decided to implement what they call "XP Curve Smoothing" and have released a short Q&A to describe what this means for the game and its players. Matt "Positron" Miller answers these frequently asked inquiries and the Ten Ton Hammer staff is proud to post them for the public to see!

Our players had legitimate complaints that certain levels acted like brick walls in developing their characters. We wanted to eliminate those walls wherever possible, and in the process speed up leveling for everyone.


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Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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