The Chronicles of Spellborn Dev Journal: Combat Testing

Behind the Scenes with CoS
Behind the Scenes with CoS

When it comes to making a MMORPG, nothing seems quite as difficult as balancing the combat in the game. Between PvE and PvP, every developer has a tremendous uphill struggle to get this system correct, and that's where QA testing plays a big role. The developers behind The Chronicles of Spellborn have put together a dev journal featuring just this process, and the Ten Ton Hammer staff has posted it for you to view. Enjoy!

The first testing phase involved the basic testing of skill functionality. Just to give you an idea, we have about 200 skills which all have a design description stating what the effects are, which visuals should accompany the skill and much more info. So this meant that each skill had to be compared with their description and checked for inconsistencies or, in the worst case, stuff that just did not work. We put a part of the QA team on this assignment, divided the classes and went to work.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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