How the Dungeon Runners Team Created a Ten Ton Hammer - Interview with Mark Tucker

Think of the poor
utensils! Get a Ten Ton Hammer instead.

One of the biggest perks to being on the href="">Dungeon Runners
crew is their freedom to think outside of the box. With weapons that
come straight from your kitchen drawer and armor that is apparently
made of baby seals, the Dungeon Runners team rarely puts away an idea
if it would work in their game. So when Cody "Micajah" Bye mentioned
that "having a Ten Ton Hammer in Dungeon Runners would be cool", the
game's lead designer, Mark Tucker, took him seriously. Now that the Ten
Ton Hammer is built and currently in QA, Cody and Mark sat down to talk
about the process of building a weapon and how cool the Ten Ton Hammer
will be.

Mark: I'll start off by saying this: The Ten Ton
Hammer kicks ass. I've
been running with it on my internal test server characters and going
through all the new encounters with it. Honestly, I've been using it
simply because it does kick ass. It is the hardest hitting weapon in
the game if you're looking at damage-per-hit. It's still balanced, but
it just hits REALLY hard. That said, it is quite a bit slower than
something like a katana, but that doesn't take away from the fact that
it lays down the law when it smacks you.

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About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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