Warhammer Online Interview with Josh Drescher and Lance Robertson

WAR Devs Come Out of Hiding for Ten Ton Hammer
WAR Devs Come Out of Hiding for Ten Ton Hammer

Since their massive unveiling at the Leipzig Games Convention last summer, EA Mythic's Warhammer Online team has kept a fairly low profile concerning the gaming press. However, the Ten Ton Hammer team had the opportunity to catch up with the Warhammer: Age of Reckoning team at a recent EA Mythic event held in the great city of New York. Josh Drescher (associate producer) and Lance Robertson (producer) answered the bulk of questions regarding WAR's beta success, newly implemented open world RvR system, and some great information about loot.

During our conversation, we did talk a bit about city sieges as the ultimate end game battle between factions. Josh described the experience as teams playing through a whole season hoping to get to the glory of the Super Bowl. When asked about the loot you may get from a city siege, Josh explained that it is not just about the Lombardi Trophy, it is about the end game itself. He did explain though that some of the best loot in the game will come from city sieges.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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