Archive

EQ Developer Tackles the Troublesome EverQuest User Interface

Posted Tue, Feb 19, 2008 by Aelryn

It's pretty lame. Have you tried it? Definitely a relic of its time.

It's common knowledge that the user interface of the original EverQuest isn't so stellar by modern standards-- so what should they do about it? That's exactly the question that gets asked in this recent entry on the official EQ Blog.

I know that one of the biggest issues many of you have with EQ is not tied to hacking, cheating or even zone stability. It is that unforgiving UI that EQ has always had. I know that many of you have asked for a user defined or customizable UI, I understand your headaches.

The UI in EQ has evolved over years and years, with multiple hands touching it along the way. I would love to say that the original system was planned out and made for a very streamlined custom UI support tool, but as many of you already know, that simply isn’t the case.

Continue reading at the official EQ blog.

EQfranchise

This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

Network FYIs
Tue, Mar 18, 2014
Shayalyn
Dave-Georgeson-SOEmote.jpg

EverQuest franchise Director of Development Dave Georgeson updates on the future development plans for the series

News, Official Announcements
Mon, Feb 03, 2014
Martuk
TTH-Weekly-News-Jan-17-2014-news.jpg

This week in the news, Wildstar drops info on guilds, Pathfinder targets April for alpha, and SOE commits wholesale slaughter.

Features
Sat, Jan 25, 2014
Martuk
EverQuest-Franchise-Logo

It’s a big year for the EverQuest franchise and the team at SOE has a lot in store to celebrate.

Video, News, Official Announcements
Thu, Jan 23, 2014
Martuk

News from around the 'Net