Please Note! The information below is for the original ZG. For a look at the revamped zone in Patch 4.1 click here!


Zul'Gurub Guide Index



Section 1- General



1.1 - Coins, Bijous, & Reputation

1.2 - NPCs and Reputation Rewards

1.3 - Map of Zul'Gurub


Section 2 - The Bosses



2.1 - Boss 1- High Priestess Jeklik

2.2 - Boss 2- High Priest Venoxis

2.3 - Boss 3- Bloodlord Mandokir

2.4 - Boss 4- High Priestess Mar'li

2.5 - Boss 5- High Priest Thekal

2.6 - Boss 6- High Priestess Arlokk

2.7 - Boss 7- Jin'do the Hexxer

2.8 - Boss 8- Hakkar



Section 3 - Links and Contributors



3.1 - Links to other guides

3.2 - Contributors






Boss 2- High Priest Venoxis



Venoixis is the second boss located in the Zul Gurrub Instance. His aspect is that of the "snake" and his area is found in a side temple filled with snake like monsters.



Mobs Surrounding Venoxis



There are no "special" mobs that surround Venoxis, however there are lots of the standard Razzashi snake mobs guarding his lair. Be prepared for pull of up to six snakes in one go. Beware of the AoE poison blast that the snakes emit.

Venoxis Abilities



Venoxis has several abilities that he uses in the fight. They are as follows:



Holy Fire: Venoxis drops down a "Holy Fire" special attack that deal about 800 damage and leaves a magic DOT stacked on the tank. This attack is minor and the DOT will not do tons of damage, but it should be dispelled.



AoE Venom Spit: During the fight, Venoxis will shoot out an AoE spit attack that poisons everyone in the group. Shamans should be dispelling this poison as quickly as possible (keep an eye on low health cloth wearers first).



Holy Wraith: If Venoxis has multiple players in range he will unleash his anti-zerg "Holy Wraith" ability. This AoE Holy Nova, will deal HUGE damage and will wipe the raid (recorded screenshots show up to 19,000 damage criticals!). The only defense to this ability is not to zerg Venoxis. This attack hits like a Shaman's Lightning attack and branches on to members of the raid.



Poison Cloud: At 50% and in his Snake form, Venoxis will drop poison clouds that place dots of about 500 damage every 3 seconds. Do not walk into these clouds, if they spawn on you, you will need it to be removed or likely face death.






Strategy



The four snake adds that come with Venoxis need to be sheeped/sleeped by druids and mages. When an add dies, it will increase the damage dealt by Venoxis and much like the Garr encounter in Molten Core, it is best to keep these mobs "held" until the fight is over.



The main tank should pull Venoxis to the left side wall of the room, while the mages and druids pull the adds to the entrance of the room and keep them sheeped/sleeped there while the fight goes on.



The fight itself is simply a drop of DPS onto Venoxis, the first stage (humanoid form) is easy to handle, but all characters in combat with Venoxis need to back off at about 55% or risk having the Holy Wraith AoE wipe the group.



The fight as with most bosses in Zul'Gurub can become very easy if you keep Venoxis drained of mana. Almost all of his abilities are mana based, so if he has no mana pool he is much less dangerous.



At 50% Venoxis will transform into snake form and have his DPS increased a fair bit. Watch out for the poison clouds and the poison AoE spit that will be dropped frequently by the boss.



Once Venoxis is downed, simply kill the adds on a 1v1 basis and you will easily complete this encounter.


Other Player Strategies



Many groups find this the easiest Boss in ZG. This is especially the case if your group is already outfitted in Tier 1 and Tier 2 epic sets from MC and BWL. Madball had this to say about dealing with him.



For the snake boss, he will constantly dispell his adds if they are anywhere near him (removes sheep/sleep) so it is much easier just to kill the adds while tanking the boss at the top of the stairs. Kill all 4 adds, then bring the boss down.



We have our MT hold all of the mobs at the top of the stairs (the boss and the 4 adds), then pull the snakes off the MT 1 at a time.




Blugar from Kirin Tor - Warclan Shadow Storm sent in the following tip:



Our method for dealing with Venoxis which has worked very well, and the three times we've faced him so far we've taken him down with very minimal, if any casualties.



Instead of fighting at the top of the stairs where LOS issues can occur in terms of healing and such, we have each of our mages and druids pick one of the snakes to sheep/sleep. When the group is ready the MT, myself, is bubbled - and runs to the top of the stairs and then right back down, running to stand between the bonfire and the wall.



The raid deals with the snakes one at a time, from their position just left of the entrance. We use that spot for our main group since it lets them reset if things get out of hand in terms of Venoxis.



While they are doing this we tank venoxis, using the usual, 3 sunders before anyone else touches him rule that we apply to all our boss battles, and then do a slow build up of ranged DPS. Once he starts getting low, we start sending warriors/rogues in one at a time. An attack or two, then run out to prevent anti-zerg AOE.



When he changes to his snake form, the warriors all take turns running in and disarming him as we walk him around the fire to avoid the poison gas.



This tactic has worked quite nicely for us so far, so figured it might be worth noting.




You can search for items that drop from Venoxisi using the TenTonHammer Search engine here http://searchcgi.tentonhammer.com/queuer.exe?Query=Venoxis&GameType=wow&SourceType=item.



Have comments or suggestions? Thought of something that has been missed? Found another tactic that can be used? Found an error? We would love to hear from you! Email us at [email protected] or [email protected].


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Last Updated: Mar 13, 2016

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