Jumpgate Evolution: Battle Station Interview with Hermann Peterscheck at GDC '08

That's No Moon...

That's No Moon...

The Death Star. The Executor. Motherships. Battlestar Galactica. The
science fiction genre just wouldn't be the same without the battle
stations and capital ships that little its landscape, and the
developers at NetDevil haven't ignored this fact. At GDC '08,
NetDevil's Hermann Peterscheck sat down with the Ten Ton Hammer staff
to discuss the recently revealed battle stations and discuss what's on
the future for Jumpgate Evolution.

"Our whole philosophy with Jumpgate is really to
test, retest, and
change things when necessary," Hermann said. "A few months ago, we were
talking about the game and there was this feeling that going around and
fighting ships was fun, but it's not really enough. There was this big
hole, this need to fight large ships that just wasn't being expressed
through our current gameplay. Therefore, we decided to put them in, and
our first iteration on that is the battle station."

To read the latest guides, news, and features you can visit our Jumpgate Evolution Game Page.

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About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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