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GDC 2008: An Interview with the Developers of Requiem: Bloodymare

Updated Wed, Feb 27, 2008 by Shayalyn

From 10 Year Olds to 18+

Unlike many other MMOG companies, it's extremely obvious that Gravity Interactive is willing to step out on a limb to achieve success. With their first title, Ragnarok Online, already pulling in chunks of money for them in Korea, Gravity wanted to look beyond the younger audience for their next game. What they came up with was Requiem: Bloodymare, a mature post-apocalyptic fantasy setting where monsters, magic, and science have all made the world a veritable Hell on Earth. At GDC '08, Ten Ton Hammer's managing editor, Cody "Micajah" Bye, sat down with the developers to see just what kind of game the Gravity developers were crafting.

Finally, the Beast Possession system rounds out the last of the three major features in Requiem. To explain a bit, Fernandez explained that Beast Possession isn't about charming or "possessing" beasts around you, it's more of a transformation into a creature that you've encountered in the past. "Through your adventures you'll be able to pick up various monster templates that you can choose to transform into," Fernandez mentioned. "You'll have three different slots for three different monsters that are totally independent of your character class and level."


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Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Gravity Interactive
Genre: Horror
Status: Published
Release Date: June 19, 2008
Fee: F2P/Item Mall
ESRB Rating: M

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