WoW Editorial - Patch 2.4 Design Decisions

Posted Tue, Mar 11, 2008 by Shayalyn

Opinions are Like...Well, Let's Just Say Everyone's Got One

Over the last months, most of the talk about World of Warcraft has been about the upcoming patch 2.4. As almost everyone knows the biggest items being released with the patch are: The Sunwell Plateau (a new 25 man
raid), The Magister’s Terrace (a new 5 man instance), many new daily quests to complete, and tons of new badge rewards. This is in addition to many other changes including class changes, profession changes, and much more.

Rather than discuss the exact content or changes specifically, which is likely to change before release, Byron "Messiah" Mudry tackles some of the key issues surrounding the changes. The two that most interest him are the class changes and how they will affect PvP balance, and how the Sunwell instance and raid is to be opened.

One of the things I really liked about the opening of AQ was the sense of purpose and the accomplishment when finished. Players of all levels worked together to help achieve objectives to open the gates and unlock the instances. Having played the event on a PvP server it was amazing the cooperation even across factions. If you were in an area farming for something to turn in, players left each other alone, as both sides needed to complete the quests so that they could gain access. If one faction decided to PvP and knock the other faction out, they would be hurting themselves.

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