New Mythos Interview at OnlineWelten

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Flagship chats with some German buddies.

OnlineWelten has a new interview up with some Flagship head honchos.

OnlineWelten: Lets start with the beginning: When did the idea for Mythos come up? What did the first stages of development look like?

Travis Baldree: Mythos began initially as a testbed for Hellgate: London's network technology. It was conceived as a sort of canary in the mineshaft to test load and real-world conditions before Hellgate launched, and as such, was pretty limited in scope, and only had one developer. For about 6 months Flagship Seattle was the upstairs bedroom in my house.

Read it in English or German (your choice) here.

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