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Spacetime Studios: An Interview on the Future of Blackstar

Posted Fri, Mar 14, 2008 by Shayalyn

Not Yet Lost in Space

Losing a publisher can be a disheartening event in the development of any game. Publishers often provide monetary support along with the means to distribute and market the game in question, which adds up to a lengthy list of supporting activities. So when Spacetime Studios made the announcement that they had been dropped from NCsoft's publishing portfolio, it seemed like a collective groan rose from the MMOG industry. However, with their recent appearance at GDC 2008 and a heightened amount of activity on their official site, it looks like Spacetime Studios and their upcoming MMOG Blackstar are here to stay. Ten Ton Hammer's Garrett Fuller recently caught up with founders Garry Gattis and Cinco Barnes to find out all the details on the split and where the MMORPG is going from here.

STS: We are financially stable and able to invest the time needed to find the right partner. We were formed in 2005 to develop large-scale, cutting-edge, AAA video games. We have crafted a superb engine and tools set, developed a fantastic creative development process and assembled an eager team of vets. We have complete production pipelines, internal and external. The split left us in a crazy position of having a tremendous amount of production power and significant investment in team, tools, and infrastructure.


Star-Legends.jpg

Spacetime Studios blast through the platform barriers by allowing letting players of Pocket Legends and Star Legends play together on multiple platforms.

Press Release, News, Official Announcements
Fri, Dec 09, 2011
Martuk
Blackstar_screenshot

Spacetime Studios has had pretty good success with their mobile MMORPG, Pocket Legends.

Press Release, Official Announcements
Fri, Apr 15, 2011
Martuk

Spacetime's Blackstar featured in Austin gaming discussion.

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Tue, Dec 02, 2008
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IP, engine, tools, all included in package deal.

News
Sat, Sep 06, 2008
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