Editorial - Who's in Control?

Posted Tue, Mar 18, 2008 by Messiah

Who decides when and if something is too good? This past month there has been enough drama online regarding the upcoming World of Warcraft patch 2.4 to write a book. I won't go quite that far, but I am going to devote this weeks editorial to another patch 2.4 topic. This time, I want to take an in depth look at the change that was proposed to Warlocks and why it was rolled back to the original state.
Under the original form of the spell with his +1200 spell damage, he would lose 1,540 health (or 14%) and gain 1,848 mana (or 23%). With the proposed change he would lose 2,200 health to gain 1,600 mana, a flat 20% on each. From a quick glance you can tell that it costs a significant amount more health to gain back a similar amount of mana, but why is this even being looked at and why is everyone up in arms over it?
You can find the whole editorial here - Who's in Control? and then comment on the topic in our forums.
BetaOptIn.jpg
Five reasons why playing the beta isn't always a good idea.
Features
Fri, Apr 18, 2014
Mem
warlords-square-banner.jpg

When Warlords of Draenor launches, Blizzard is planning a huge stat squish, where all numbers get much smaller. Is this a good or bad thing for players?

Features, Opinions
Tue, Apr 15, 2014
Messiah
warlords-hit-square-banner.jpg

With Patch 6.0 and Warlords of Draenor, Hit and Expertise will be disappearing. Is this a good or bad thing and how is it being handled, find out right here.

Features, Opinions, Guides
Mon, Apr 14, 2014
Messiah
PaladinHealing
An overview of the changes coming to healing in World of Warcraft Patch 6.0 and what it means for you, the healer.
Features, Opinions
Fri, Apr 11, 2014
Mem

News from around the 'Net